![]() That dogged adherence to well-worn town simulator tropes is one of My Time At Sandrock’s few drawbacks. Anyway, I don’t have any better ideas, and I’m well on my way to having a baby with a hot sheriff, thanks. As far as representations of healthy relationships are concerned, “gifts-go-in, love-comes-out” is an odd one for every town simulator to have unanimously settled upon. ![]() ![]() You can bombard your crush with trinkets and compliments until they fall for you, and take them on dinner dates where you order their favourite food and pay for their meals. Wooing the locals is an unexpectedly involved process too, though My Time At Sandrock stumbles into every icky romance trope going. On Saturdays you can volunteer to rate and review items built by other workshops, which is effectively a 3D game of spot the difference as you rotate watering cans and cabinets in search of imperfections. Some features, like the ability to grow and maintain crops, keep animals and cook food, could be a game by themselves. It’s a relentlessly busy game if you try to take on too much. There’s just a whole lot going on all of the time in My Time At Sandrock. There are light RPG and combat elements, seeing you descend through dungeon levels to fight mutant lizards, level up your skills and discover rare loot and resources. You can mine a handful of different types of metal ore and collect machinery scraps from the desert, which can be smelted into more useful items and used as components in more elaborate machinery and advanced tools. Seasons pass, special events unfold, and residents appear convincingly human through the simple act of just wandering around as if they’ve got to be somewhere. The town ticks along in a fast-moving day-night cycle. Pretty much every feature and idea from every successful town simulator has come along for the ride. In My Time At Sandrock you play the folksy frontier town’s new builder, tasked with taking on various commissions to build machinery, tools and equipment for anyone who asks. My relationships with real humans fade into the background, to be replaced by an altogether more fulfilling kind of relationship, one based entirely on gifting the same jar of honey to a cartoon character over and over again until they admit that they love me. When fully in the grips of My Time At Sandrock, my little made-up computer game life is all I can think about. ![]() Very sorry to anybody who knows me in the real world, but I’m never happier than when I’m playing a town simulator. From: Steam, GOG, Humble, Epic Games Store.Of course, it's probably just easier not to have a legal dispute that hangs up publishing deadlines and uses up your legal funds.My Time At Sandrock takes every life sim feature under the sun and rolls them into a winning package. If they do it after you did, it would be disputable, but likely not legally enforceable. In that case, it should be legally enforceable. The difference would be if the band had also brought their band into the video game medium/industry by having a game made w/ their brand or content (for Rock Band or music games) before you did. However, if you have a similar name in the video game industry in a completely different medium that obviously shares nothing in common beyond just the name with a band in the music industry, then it might be disputable, but likely not legally enforceable by them. My understanding with regards to trademarks (at least in the USA) is that it's primarily enforceable within the same industry.įor example, The Red Hot Chili Peppers had an issue in their early days coming to an agreement with a another previous band called 'The Chili Peppers.'
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